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From sky to swamp - dangerous computing metaphors

Posted by Tim Stevens on 31 May 2008

Nicholas Carr quotes from an article by BBC journalist Bill Thompson in Miasma Computing:

The metaphor of “the cloud” is a seductive one, but it’s also dangerous. It not only suggests that our new utility-computing system is detached from the physical (and political) realities of our planet, but it also lends to that system an empyrean glow. The metaphor sustains and extends the old idealistic belief in “cyberspace” as a separate, more perfect realm in which the boundaries and constraints of the real world are erased.

Bill Thompson raises a warning flag:

Behind all the rhetoric and promotional guff the “cloud” is no such thing: every piece of data is stored on a physical hard drive or in solid state memory, every instruction is processed by a physical computer and every network interaction connects two locations in the real world … In the real world national borders, commercial rivalries and political imperatives all come into play, turning the cloud into a miasma as heavy with menace as the fog over the Grimpen Mire that concealed the Hound of the Baskervilles in Arthur Conan Doyle’s story.

Now there’s a metaphor. I’m guessing, though, that the marketers aren’t going to allow “miasma computing” into our vocabulary. It’s kind of a downer.

Nicholas goes on to say:

The metaphor of “the cloud” seems to have been derived from those schematic drawings of corporate computing systems that use stylized images of clouds to represent the Internet - that vast, ill-defined digital mass that lies beyond the firewall. Those drawings always reminded me of the ancient maps of the known world, the edges of which were marked with the legend “Beyond Here There Be Dragons.”

The dragons are stirring.

These are wise words - I strongly believe the ‘virtual’ is the ‘real’, not the ‘Other’. In a previous blog incarnation I wrote something I titled Metaphor: Nature in Cyberspace, and thought I’d post it here again to see if I broadly agree with what I wrote back in March 2007. And (with some reservations) I think I do. Anyway, here it is:

Regular readers of [KuiperCliff] will know that metaphor is a recurring theme in the way that I view the world, and particularly the online communities that we shape and inhabit. I tend to take a fairly hard-edged cyberpunk position with respect to the potentiality of the web, which ties in with my views of urban futurism and social reformation. I’m also an admirer of Bruce Sterling, and he posted a very interesting link to an item on Windows Vista: dreaming nature in cyberspace.

The crux of the article by Sue Thomas is that Microsoft would have us believe that using Vista is somehow an organic experience, an online immersion grounded in Romantic notions of an idealised English countryside of yesteryear. The reality is that Vista is just an OS, and a particularly inflexible one to boot, where attempts to subvert, extend, or change, the ‘natural order of things’ are penalised, rather than rewarded. Be that as it may, the interesting thing here is the apparent dichotomy of a rural/organic metaphor versus an urban/artifical one.

This dichotomy is false. As Sue Thomas says, the words we use to frame our digital experience are littered with references to the organisms and morphology of the natural world:

Consider the traditional organisation of data into fields, strings, webs, streams, rivers, trails, paths, torrents, islands, and even walled gardens; and then there are the flora - apples, apricots, trees, roots, and branches; and the fauna - spiders, viruses, worms, pythons, lynxes, gophers, not to mention the ubiquitous bug and mouse.

We draw metaphors from the natural world because we ourselves are products of it, despite our urban heritage. We can identify with the plants and animals because we, at heart, are part of the same ecosystem. The next 50 years is likely to challenge that pre-internet paradigm in ways we cannot yet comprehend. Already, the first internet-native generation is changing the way we view the idea of ‘environment’, and of our interaction with it. Open source software and hardware, Second Life, social networking, semantic tagging: hacking the natural world for beneficial evolution.

Everyone should read Jeff Noon. He is best known for his novel Vurt, wherein the hook of his protagonists’ experiences is entry into another world, a true Gibsonian cyberspace, by means of ‘feathers’ inserted into the mouth. His second novel, Pollen, takes this idea still further, and it is Pollen that runs with the idea of a hybrid environment - natural and virtual - through use of extended metaphors drawn from the world of plants. I have no idea if Noon ever read Deleuze and Guattari, but their post-Jungian theory of rhizomes is directly relevant to Noon’s own vision of an online existence where mutation, selection, aggregation and division are real processes that shape our experience. And, like the natural world, not everything is benign.

It’s not quite the extremist position of Deathworld, but there are things in there that bite, that make you bleed, that you have to kill to survive. It’s also a beautiful, confusing vision, where serpentine tendrils wrap themselves around you, drawing you into claustrophobic thickets of mythic archetype. It is dense and powerful, headily scented, verdant, lush, a jungle. Bruce Sterling likes to use the metaphor of the miasmic swamp to describe the experimental meme-pool in which we are all evolving. Both Noon and Sterling would agree that the metaphor of the natural world is a powerful, seductive one, in which we are all complicit. We want the web to be like those natural powerhouses of invention, the jungle, the primordial marsh.

The language we use to describe the tools of our online environment directly reflect - at the moment, anyway - this deep-seated identification with the natural world. Radically, William Gibson tried to move away from these pre-industrial tropes, but they persist, and are likely to do so for some time yet. It is hard to imagine how else we would describe our new world, except in terms of the old one. Bruce Sterling has spoken often about neologism, and how most new words die on the vine, only to be replaced by something that actually fits, that really works for people, that makes sense.

One thing’s for sure: Vista is not the future, and neither is Microsoft. Nor is the Tyrell Corporation Google. Something else will happen that will totally and irrevocably alter our relationship with nature. When that happens, our language will change again, and it will reflect a new paradigm, where we dwell in unforeseen ways in a digital world of our own making.

Yeah, I know it’s a bit fluffy, but there’s a point somewhere in there. The solipsism of metaphor? The self-referential nature of neologism? Dystopian vision as nostalgia? All of that and more, I’m sure, and a lot less besides …

[Cross-posted to Complex Terrain Lab as Here/There Be Dragons - Metaphor & Cyberspace]

Posted in computing, cyberspace, deleuze, futurism, guattari, information, internet, networks, virtual worlds, virtualization | 3 Comments »

Complex Terrain Lab: Zizek on Cyberspace

Posted by Tim Stevens on 14 May 2008

[cross-posted from Complex Terrain Lab Review]

I’ve mentioned Slavoj Žižek elsewhere before, and will doubtless do so again. The Slovenian polymath is both prolific and notorious, describing himself once as an ‘orthodox Lacanian Stalinist‘ but he is of course much more than that.

Žižek is one of those authors that makes me want to steal his books, such would one’s intellectual armoury be if one could actually grasp a significant fraction of the ideas he throws at the reader. Browsing in the university library yesterday I happened upon a copy of his 1997 Plague of Fantasies which includes a chapter entitled ‘Cyberspace, Or, The Unbearable Closure of Being’. At the risk of seeming an uncritical fanboy here is a selection of quotables from that chapter:

Does [cyberspace] not involve the promise of false opening (the spiritualist prospect of casting off our ‘ordinary’ bodies, turning into a virtual entity which travels from one virtual space to another) as well as the foreclosure of the social power relations within which virtual communities operate?

… today’s process of transition allows us to perceive what we are losing and what we are gaining - this perception will become impossible the moment we fully embrace, and feel fully at home in, the new technologies. In short, we have the privilege of occupying the place of ‘vanishing mediators’.

After a gentle, yet piercing, rebuke to Sherry Turkle among others, he cuts to the chase, the paradox at the heart of his argument:

… first, within ‘objective reality’ itself the difference between ‘living’ and ‘artificial’ entities is undermined; then the distinction between ‘objective reality’ and its appearance gets blurred; finally, the identity of the self which perceives something (be it appearance or ‘objective reality’) explodes. This progressive ’subjectivization’ is strictly correlative to its opposite, to the progressive ‘externalization’ of the hard kernel of subjectivity. This paradoxical coincidence … has its roots in the fact that today, with VR and technobiology, we are dealing with the loss of the surface which separates inside from outside. This loss jeopardizes our most elementary perception of ‘our own body’ … it cripples our standard phenomenological attitude towards the body of another person, in which we suspend our knowledge of what actually exists beneath the skin (glands, flesh…) and conceive the surface (of a face, for example) as directly expressing the ’soul’. On the one hand, inside is always outside: … techno-computerized prostheses … function as an internal part of our ‘living’ organism … the technological colonization of our body itself. On the other hand, outside is always inside: when we are directly immersed in VR, we lose contact with reality - electro-waves bypass the interaction of external bodies and directly attack our senses: ‘it is the eyeball that now englobes man’s entire body’ [quoting Paul Virilio, The Art of the Motor].

Thereafter follows a long discursus on cyberspace, heavily filtered through a Lacanian lens. Stephen Hawking as an icon of our time - ‘his body, reduced to an immobile mass of flesh, kept functioning by mechanical prostheses and contacting the world through clicking a computer mouse, tells us something about the general state of subjectivity today.’ ‘Where is the decentred subject?’, ‘The phantasmic hypertext’, ‘Informational anorexia’ ['the desperate refusal to accept information, in so far as it occludes the presence of the Real'] and ‘What can meteorology teach us about racism?’ [I'm still not sure].

At the end of it all, Žižek poses this:

We thus arrive at the notion of a purely virtual catastrophe: although, in ‘real life’, nothing whatsoever happens, and things seem to follow their course, the catastrophe is total and complete, since ‘reality’ is all of a sudden deprived of its symbolic support …. As is well known, all large armies are today more and more playing virtual war games, winning or losing battles on computer screens, battles which simulate every conceivable condition of ‘real’ war [er, not quite, I would suggest]. So the question naturally crops up: if we have virtual sex, and so on, why not virtual warfare? Why shouldn’t ‘real’ warfare be replaced by a gigantic virtual war which will be over without the majority of ordinary people being aware that there was any war at all, like the virtual catastrophe which will occur without any perceptible change in the ‘real’ universe? Perhaps, radical virtualization - the fact that the whole of reality will soon be ‘digitalized’, transcribed, redoubled in the ‘big Other’ of cyberspace - will somehow redeem ‘real life’, opening it up to a new perception …

Heady stuff. Of course, none of this looks like coming to pass just yet. As far as I’m concerned, the web - of which online virtual worlds are currently integral - still consists of physical space. Actions in the ‘ether’ reconstitute as physical reactions in the real world, just as thoughts, emotions and mouse-clicks are transmitted as physical particles across a physical network. So-called ‘virtual war’ in the contemporary context is still very much focused on gaining access to, and control over, material infrastructure, even if a casualty of a digital tussle is sometimes data.

Perhaps Žižek is right, although it’s hard to see in pragmatic terms how the ‘virtual’ will ever be anything but a function of physical reality. I see Žižek’s ideas on this issue as useful theorising, but would also say: approach with caution!

Posted in complex terrain lab, future war, futurism, internet, networks, virtual worlds, virtualization, zizek | No Comments »

Historian vs. Futurist - audio now available

Posted by Tim Stevens on 13 May 2008

After my recent post, Zenpundit’s subsequent comments and his discussion with Younghusband on the issue, the .mp3 of the Long Now Foundation debate between Niall Ferguson and Peter Schwartz is now available.

In what turned out to be a riveting evening, historian Niall Ferguson and futurist Peter Schwartz fire-hosed each other with enough ideas, frames of reference, ripostes, and eloquences to lead to a clear conceptual divergence. At the same time, the two were discovering, live in front of an audience, new ways they might work together on future projects.

I look forward to listening in.

Posted in futurism, history | 2 Comments »